Fanchi and I previously wanted to render our collages into a 3D environment. We weren’t able to accomplish that in After Effects and hence we decided to try it in Unity.
It has been a long, tough and fun journey making Baenana. From sourcing to scaling and then to content, a lot has changed throughout the process. Baenana is now almost as big as a human baby that reveals a line of a story of modern day dating as you peel her.
Peel me (and unpeel me if you want to know more about me) is an interactive XL banana that talks about modern day romance.
Some updates on my banana project… I decided to switch out flex sensors to magnetic door contact switches since I only need an on/off toggle for different sound tracks.
Fanchi and I decided to team up again for another animation project. We used a lobster and a study on brain activities when one is in love as our starting point. It took an unexpected turn into something weird and random.
After nearly four months of creating mostly screen drawings that I despised, I decided to take my last opportunity in ICM to make something that is meaningful to me.
For my Pcomp final project, I want to expand on a toy banana I made in my previous fabrication class.
For my final project, I want to bring my passion in video and sound into ICM. I encountered Xavier Cha a little over a year ago when she was giving a talk at my undergraduate studio art department and saw her video “abduct” which has stuck in my mind since then.
(image taken from Xavier Cha’s “abduct”)
First animation group project! I was so excited about this class because I am a video artists and there are so many tools/topics (especially slow motion) I am interested in learning!
I saw Tom Friedman’s exhibition “Ghosts and UFOs: Projections for Well-Lit Spaces” at Luhring Augustine a few weeks ago and was very inspired by his work.